GraphoGame is honored with the 2024 EdTech Breakthrough Award in Learning Analytics Innovation

Helsinki, Finland, June 11, 2024—GraphoGame has been honoured with The EdTech Breakthrough Award 2024 for Learning Analytics Innovation. This award recognises outstanding achievements in educational technology, specifically in learning analytics. It celebrates companies, products, and solutions that demonstrate innovative approaches to using data and analytics to enhance the learning experience.

“The EdTech Breakthrough Award honours those who are making significant contributions to advancing the use of educational data to foster improved learning environments and outcomes.”

Recipients of this award are typically those who have developed cutting-edge technologies that can track, analyse, and leverage student data to improve educational outcomes. This can include platforms or tools that provide insights into student performance, engagement, and learning patterns, allowing educators to tailor their teaching methods to meet individual students’ needs better.

“This award means a lot to us. Our passion from day one has been to embrace the benefits of learning data for the good of students. The EdTech Breakthrough Award for Learning Analytics Innovation Award highlights the role of data-driven decision-making in education in order to advance the initiatives for better learning”, says Mervi Palander, Founder and CEO of GraphoGame.

A global learning crisis needs technology to aid

In the world today, there are 1.2 billion individuals lacking basic literacy skills. Literacy fosters equality, mitigates poverty, and is a cornerstone for a more equitable world. Literacy empowers individuals to influence their lives and choices better. Poor literacy isn’t just an individual concern; it manifests in socio-economic challenges within countries.

Advancing literacy contributes to equality, peace, and democracy on a national scale, ultimately enhancing individual well-being. GraphoGame is committed to addressing this significant global challenge.

“This recognition underscores the importance of our work and the significance of devising solutions that include those who might otherwise be left behind in education. We have seen firsthand the profound impact literacy has on people’s lives,” continues Mervi Palander.

Evidence-based solutions with efficacy needed

GraphoGame has been at the forefront of evidence-based solutions. The worldwide collaborative effort of researchers has enabled the company to extend GraphoGame to several languages. Collaborations with respected research institutions, such as the University of Cambridge, Yale, A Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), University of Stavanger, and Aix-Marseille, have solidified GraphoGame’s presence in their respective countries.

Scientific trials have demonstrated GraphoGame’s effectiveness in achieving literacy outcomes equivalent to one-on-one teacher support. With over 7 million downloads and a growing user base, GraphoGame has established itself as a leader in the field. 

“Our gamified approach to literacy learning keeps gaining hundreds of thousands of monthly active users globally. Moreover, through strategic collaborations with governments and NGOs, our game is accessible to children worldwide, regardless of socioeconomic background, ensuring inclusivity in education”, comments Palander.

EdTech Breakthrough Awards
The mission of the EdTech Breakthrough Awards is to honour excellence and recognise the creativity, hard work and success of companies, technologies and products in the field of educational technology.

EdTech Breakthrough is part of the Tech Breakthrough organisation, a leading market intelligence organisation that analyses and recognises the industry leaders in today’s most competitive categories of technology around the world, including Artificial Intelligence, FinTech, Digital Health, Internet-of-Things and more. https://edtechbreakthrough.com/faqs/