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GraphoGame
  • Products
    • GraphoGame
      • GraphoGame Français
      • Prodys x Happyneuron
      • GraphoGame: Lær norsk
      • GraphoGame Brasil
    • GraphoGame Dashboard
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Cases

  • News
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Blog, Case study

The impact of GraphoGame in Iceland: a model for evidence-based EdTech

Iceland has witnessed a remarkable example of how evidence-based solutions can significantly improve literacy rates. GraphoGame, a data-driven literacy solution, has made substantial strides in supporting children’s learning across the country. This success highlights the importance of rigorously testing educational products before being implemented in schools.

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Case study, News

Literacy boost in Jamaican schools with GraphoGame-equipped tablet donation

Kingston, Jamaica, June 26, 2024 – Winsome Wishes for KIDS (WWKIDS) has significantly contributed to the educational development of Jamaican children by donating over 100 tablets equipped with the award-winning GraphoGame app to 23 schools across the island. The GraphoGame app, recognised with the 2023 UNESCO award, is a pivotal tool in enhancing early literacy skills, crucial for cognitive development and academic success.

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Blog, Case study

What’s in store in the future in Brazil? New research, new content for GraphoGame

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut. In this series, Professor Buchweitz delves into the fascinating history of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned.

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Case study, News

GraphoGame launched in Iceland and became the most downloaded App in record time, highlighting the importance of literacy

Reykjavík, Iceland – September 16, 2024 — GraphoGame, the award-winning literacy app, has made a strong entrance into the Icelandic market, quickly becoming the number one most downloaded app nationwide. This remarkable achievement underscores the significance of literacy skills in societies today and the growing demand for innovative educational solutions.

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Case study, News

Transforming children’s education with WWKIDS Dyslexia Workshops in Jamaica

Kingston, Jamaica, September 17, 2024 – Winsome Wishes for KIDS (WWKIDS) has announced the dates for their Dyslexia & Educational Learning Workshops on October 3rd and 4th in Jamaica! These workshops are designed to help parents and teachers discover practical, research-backed strategies for assisting children with dyslexia and other learning challenges. GraphoGame is proud to support this initiative and be part of this vital agenda for improving literacy in Jamaica.

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Blog, Case study

Launch and distribution of GraphoGame literacy app in Brazil for impact

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut. In this series, Professor Buchweitz delves into the fascinating history of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned. Join us as we explore the journey and evolution of this groundbreaking educational tool and its ongoing mission to enhance literacy for children in Brazil. The first part was published July 9, 2024.

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Blog, Case study

The journey of GraphoGame literacy app in Brazil and its initial research

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut and Affiliated Scientist at Haskins Labs. In this series, Professor Buchweitz delves into the fascinating story of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned. Join us as we explore the journey and evolution of this groundbreaking educational tool and its ongoing mission to enhance literacy for children in Brazil.

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Case study, News

In Greenland, all children learn to read with GraphoGame

Nuuk, Greenland, June 20, 2024 — GraphoGame, a renowned educational game, proudly announces its widespread adoption in Greenland, where it is utilised by all children to foster literacy skills. GraphoGame Kalaaallisut, specifically designed for 6 to 9-year-old children, employs a proven method to enhance reading and spelling abilities, offering a valuable resource for kindergarten and primary school students.

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Case study, News

Youth football team in Jamaica embraces reading with Graphogame

In an exciting new initiative, a youth football team has adopted the Graphogame App to enhance their reading skills. The young athletes were introduced to the app earlier this year during the WWKIDS Saturday Read Aloud program. This collaboration with the Young Lion and Lioness Youth Football Academy aims to cultivate confident, fluent readers with strong comprehension abilities.

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Do you want to know more?

We bring researchers, educators and game developers together to solve the global challenge of illiteracy. 1 in 5 people cannot read, let's put an end to it.

Technical support: support@graphogame.com
Licencing: licensing@graphogame.com
Everything else: contact@graphogame.com

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