Company
GraphoGame is a result of university-led research since the early 2000s. The research has been facilitated by the GraphoLearn Research team led by Professor Ulla Richardson based in the Centre for Applied Language Studies at the University of Jyväskylä in Finland.
Subtitle
GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
#1 learning app in 6 countries
More than 5 million downloads
Award winning learning method
Another subtitle
GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
“GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250”
GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
Full list of English GraphoGame studies
- Assessing the Effectiveness of Two Theoretically Motivated Computer‐Assisted Reading Interventions in the United Kingdom: GG Rime and GG Phoneme
- Kyle – 2013 – Reading Research Quarterly
- Wiley Online Library
- GraphoGame_Rime.pdf (d2tic4wvo1iusb.cloudfront.net)
- Frontiers | An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers (frontiersin.org)
- Frontiers | Neurocognitive Predictors of Response to Intervention With GraphoGame Rime (frontiersin.org)
- Assessing the Effectiveness of Two Theoretically Motivated Computer‐Assisted Reading Interventions in the United Kingdom: GG Rime and GG Phoneme
- Kyle – 2013 – Reading Research Quarterly – Wiley Online Library
- Frontiers | GraphoLearn India: The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English
- Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language