Learn to read apps:
Try GraphoGame!

Learn to read apps are proven to be effective tools in educating children to read. Try the award-winning educational app helping kids over 3 years old to learn to read! It is effective, proven, intuitive and 100% ad free.

Download the app now for phones or tablets

Looking for learn to read apps for your children?

There are a few learn to read apps out there, but only GraphoGame can title itself the most researched app in the world.  It is an award-winning learn to read app that uses scientifically proven research to help children learn faster and better.

With this advanced platform, learning becomes a fun-filled game that your child will be motivated to keep playing. If you’re searching for reading games for kids, here’s one that combines principles from gaming to make learning exciting, fun, and highly effective. 

Over 4 Million parents from different parts of the world are tapping into GraphoGame’s scientifically proven game that teaches reading skills to children through learn how to read games. 

kid learning to read
Screenshots of GraphoGame

Effective for all starting levels

The game automatically sets the starting level with proven effectiveness also for children with dyslexia and neurodiversity.

No parental involvement needed

The app is designed so that your child can independently start learning. The current level of English does not matter, which is a reason to its popularity on a global level. 

Here’s a few reasons why learn to read apps are effective as learning tools.

A fun & engaging way of learning

Developed with leading linguists, speech pathologists, and neuropsychologists, the game quickly adapts to the skill level of the child and delivers a learning experience that’s both fun and productive. 

Gamification keeps children motivated

Through quick repetition, failure, and accomplishment of goals, game-based learning is highly effective in helping children advance their reading. It’s also one of the best ways to keep children motivated to read more.

 

A personalised teaching experience

GraphoGame is proven to be as effective as 1-1 teacher support. No supervision is needed and you can expect your child to start showing significant progress in just a few days. Read more >>

Download Graphogame for any computer, phone or tablet

” Our son is evolving impressively
with the help of the program. We did not
expect that our 3-year-old would be reading this easily “

Parents of 3 year old, Brazil

child learning to read

Amazing learning results backed by sciences

” GraphoGame has been shown to be as
effective as one-to-one teacher support “

University of Cambridge

” Children exposed to GraphoGame performed better than the control group on all literacy measures “

Nshimbi, JC et al

Reading tips & tricks from industry experts

blog

Launch and distribution of GraphoGame literacy app in Brazil for impact

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut. In this series, Professor Buchweitz delves into the fascinating history of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned. Join us as we explore the journey and evolution of this groundbreaking educational tool and its ongoing mission to enhance literacy for children in Brazil. The first part was published July 9, 2024.

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blog

The journey of GraphoGame literacy app in Brazil and its initial research

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut and Affiliated Scientist at Haskins Labs. In this series, Professor Buchweitz delves into the fascinating story of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned. Join us as we explore the journey and evolution of this groundbreaking educational tool and its ongoing mission to enhance literacy for children in Brazil.

Read More »
News

Literacy boost in Jamaican schools with GraphoGame-equipped tablet donation

Kingston, Jamaica, June 26, 2024 – Winsome Wishes for KIDS (WWKIDS) has significantly contributed to the educational development of Jamaican children by donating over 100 tablets equipped with the award-winning GraphoGame app to 23 schools across the island. The GraphoGame app, recognised with the 2023 UNESCO award, is a pivotal tool in enhancing early literacy skills, crucial for cognitive development and academic success.

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News

In Greenland, all children learn to read with GraphoGame

Nuuk, Greenland, June 20, 2024 — GraphoGame, a renowned educational game, proudly announces its widespread adoption in Greenland, where it is utilised by all children to foster literacy skills. GraphoGame Kalaaallisut, specifically designed for 6 to 9-year-old children, employs a proven method to enhance reading and spelling abilities, offering a valuable resource for kindergarten and primary school students.

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blog

The role of EdTech and strategic partnerships in solving the global learning crisis

The reports from UNESCO and Save the Children raise an alarm: we have a severe global literacy crisis. This crisis, exacerbated by insufficient educational funding, a lack of teachers, and even the lingering repercussions of the pandemic, underscores the urgent need for innovative approaches to combating this crisis. In this blog we will explore how education technology companies, governments and research institutions can collaborate more closely to ensure all children have access to quality literacy education.

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blog

GraphoGame is honored with the 2024 EdTech Breakthrough Award in Learning Analytics Innovation

Helsinki, Finland, June 11, 2024—GraphoGame has been honoured with The EdTech Breakthrough Award 2024 for Learning Analytics Innovation. This award recognises outstanding achievements in educational technology, specifically in learning analytics. It celebrates companies, products, and solutions that demonstrate innovative approaches to using data and analytics to enhance the learning experience.

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kid learning to read

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