GraphoGame now available in Trinidad & Tobago through local generosity

Port of Spain, Trinidad & Tobago, March 22, 2024 — GraphoGame, an award-winning educational game, is proud to announce its availability to all users in Trinidad & Tobago. This milestone comes through the generosity of the non-governmental organisation Higher Potential for Learning, spearheaded by Dr. Karine Clay, who has graciously donated GraphoGame to benefit the community.

Dr. Karine Clay brings over fifteen years of expertise in mental health, specialising in clinical and organisational psychology. Her dedication to educational and organisational assessments aligns perfectly with GraphoGame’s mission to enhance literacy and educational outcomes in Trinidad & Tobago.

“Illiteracy affects individuals of all ages in Trinidad & Tobago daily,” says Dr. Clay. “GraphoGame offers a unique opportunity to address this challenge, not only for children but also for adults who have not had the chance to learn to read. The app’s privacy features make it ideal for adult learners seeking to improve their literacy skills discreetly.”

Impressed by GraphoGame’s impact on neighbouring countries such as Jamaica and Guyana, Dr. Clay is confident in its potential to make a significant difference in Trinidad & Tobago.

“Winning the UNESCO King Sejong Literacy Prize in 2023 and being awarded the prestigious certificate for efficacy by International Certification of Evidence of Impact in Education (ICEIE) speaks volumes about GraphoGame’s effectiveness. It will be instrumental in advancing literacy development in our community.”

GraphoGame’s Founder and CEO, Mervi Palander, expresses gratitude for collaborating with Dr. Clay and Higher Potential for Learning. “Working with Dr. Clay has been inspiring. Her commitment to addressing illiteracy aligns perfectly with our mission to make quality literacy education accessible to all.”

Over 5 million downloads and expanding reach

GraphoGame has garnered international recognition for its evidence-based approach to literacy education. Scientific trials have shown efficacy in achieving literacy outcomes comparable to one-on-one teacher support. GraphoGame was developed in Finland at the University of Jyväskylä and Niilo Mäki Institute, and it has expanded to numerous languages through collaborations with leading research institutions worldwide.

With over 5 million downloads globally and a growing user base, GraphoGame has established itself as a leader in educational technology. Partnerships with governments and NGOs ensure that children can access the game for free, promoting inclusivity and equitable access to quality education

About Higher Potential for Learning
Higher Potential for Learning strives to empower individuals seeking greater happiness. It specialises in addressing anxiety, depression, communication challenges, life changes, and self-work to help individuals overcome hurdles and discover their true potential. https://www.higherpotentialforlearning.com/

Screenshots of GraphoGame