Products
GraphoGame is an academically researched learning game for teaching children early literacy skills.
With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
Quick Links to Popular Versions

GraphoGame
Platforms
iOS, Android, Microsoft
Languages
14
Downloads
10 000 000
First release
2010
Target groups
Pre-K and older
GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
Built in collaboration with universities, educators, and game developers, GraphoGame provides evidence-based literacy instruction, focusing on letter-sound association, decoding, and word fluency. The game dynamically adapts to each child’s skill level, ensuring personalised learning that supports both early readers and those facing reading difficulties.

GraphoGame Dashboard
Platforms
Browser
Languages
3
Classrooms
> 1000
First release
2024
Target groups
Teachers
To complement the game, we offer a data service for schools that allows teachers to monitor students’ progress in real-time. This real-time tracking enables educators to make timely interventions and offer targeted support. We have also developed predictive models that help identify reading difficulties at an early stage.
The GraphoGame data-driven literacy dashboard provides visibility and insights into students’ learning progress, highlighting areas of risk and providing detailed views of literacy development. Teachers benefit from automatic student differentiation and pedagogical guidance, enabling effective intervention and engagement strategies.

GraphoGame Risk Screener
Platforms
Browser
Languages covered
Norwegian
Research partner
University of Stavanger
GraphoGame Risk Screener — an innovative AI-based service designed to support literacy education. Leveraging data from the popular GraphoGame Norsk literacy app, this tool predicts which students are at risk of struggling with six key literacy competences.
Developed in collaboration with the University of Stavanger’s Reading Centre, the world’s first algorithmic approach to forecasting reading difficulties based on GraphoGame interaction data provides a groundbreaking way to support literacy development.
Currently available only for GraphoGame Norsk (Norwegian) users via BRUK or Feide. Please contact us below to purchase the Risk Screener for your school or municipality.
